Graphics level being used: OpenGL 4.6 (primary GPU’s maximum) Redraw scene when viewports are exposed: On Secondary monitor attached to adapter port 1 Windows Main Display attached to adapter port 0 > Accelerated graphics device with 4 adapter port(s) Primary display and OpenGL: NVIDIA GeForce RTX 2080 SUPER (NVidia) Memory: 8GB, Driver date: 6-8-2023 (M-D-Y). Windows 10 (5 SR0.0) or greater (Physical RAM: 64Gb) License type: Educational Lab License, build Basically the viewpoint changes again after there is no 3d connexion input, back to a random frame that was displayed previously. While orbiting is ongoing all is good, but when it stops, the display jumps to a previous frame that was displayed in the orbiting process and stops there. Experiencing a bug while oribiting in viewports with a 3d connexion mouse.
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